Second+Life

=**Second Life for Beginners**=


 * 7 things you should know about Second Life**

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 * Navigating Second Life.**

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 * Second Life quickstart guide**

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 * Second Life starter guide**

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=**Articles about Second Life**=


 * Abram, S. (2007). At Second Life, Info Pros Will Find Much To See, Do, Learn, Play With, Try Out. //Information Outlook//, 11(4):34-6.**




 * Alvarez, M. (n.d.) Second Life and School: The Use of Virtual Worlds in High School Education.**

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 * Ancelet, L. et. al. (2009). Translating an Academic Library into Second Life. //Texas Library Journal//, 85(2):52-4.**




 * Arneson, R. (2008). Adventures of an Academic Librarian In Second Life. //Alabama Librarian//, 58(1):18-20.**




 * Barack, L. (2006). Library Gets Second Life. //School Library Journal//, 52(6):26.**




 * Bell, L. (2007). Who's on Third in Second Life? //Online//, 31(4):14-18.**




 * Bell, L. (2007). Get a (Second) Life! Prospecting for Gold in a 3-D World. //Computers in Libraries//, 27(1):10-15.**




 * Bell, L. et. al. (2008). The Universal Library in a Virtual Universe: Second Life and a Second Chance for Librarians?. //Searcher//, 16(5):26-9, 60-1.**




 * Blumenstein, L. (2007). San Jose SLIS Embraces Second Life. //Library Journal//, 132(11):17.**




 * Burek Pierce, J. (2007). Who's on Second?. //American Libraries//, 38(2):46.**




 * Crewdson, A. (2007). Discover Babylon. //School Library Journal//, 53(11):38-9.**




 * Czarnecki, K. (2008). Building Community as a Library in a 3D Environment. //Australasian Public Libraries and Information Services//, 21(1):25-7.**




 * Du, Y. (2011). A Measurement Model of Students' Behavioral Intentions to Use Second Life Virtual Environments. //Journal of Education for Library and Information Science//, 52(1):41-53.**




 * Eisenberg, M. (2008). The Parallel Information Universe. //Library Journal//, 133(8):22-5.**




 * Floyd, J. (2007). Second Life for Librarians. //Florida Libraries//, 50(1):4-7.**




 * Gerardin, J. et. al. (2008). Fresh Perspectives on Reference Work in Second Life. //Reference & User Services Quarterly//, 47(4):324-30.**




 * Godfrey, K. (2007). A Brave New Virtual World, or, 500 Librarians Can't Be Wrong!. //Feliciter//, 53(4):214-15.**




 * Haycock, K. and J. W. Kemp. (2008). Immersive Learning Environments in Parallel Universes: Learning through Second Life. //School Libraries Worldwide//, 14(2):89-97.**




 * Herring, M. Y. (2007). Get a (Real) Life!. //Library Journal//, 132(9):59.**




 * Hildreth, S. (2007). Engaging Your Community: A Strategy for Relevance in the Twenty-First Century. //Public Libraries//, 46(3):7-9.**




 * Hill, V. and H-J. Lee (2010). Adoption of Virtual Worlds in Libraries.**

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 * Hurst-Wahl, J. (2007). Librarians and Second Life. //Information Outlook//, 11(6):44-5, 47, 49-50, 53.**




 * Janes, J. (2007). Life on the Island. //American Libraries//, 38(3):34.**




 * Johnson, D. (2007). Get a MUVE On. //Library Media Connection//, 26(2):98.**




 * Kattelman, B. (2008). It's time for a Second Life: Resources dedicated to the virtual world. //College & Research Libraries News//, 69(10):614-17.**




 * Kribble, M. (2007). A Law Librarian's Second Life. //AALL Spectrum//, 12(2):12-15.**




 * Lamb, A. and L. Johnson (2009). The Potential, the Pitfalls, and the Promise of Multi-user Virtual Environments: Getting a Second Life. //Teacher Librarian//, 36(4):68-72.**




 * Little, G. (2011). Should I Stay or Should I Go? Academic Libraries and Second Life. //The Journal of Academic Librarianship//, 37(2):171-3.**




 * Luo, L. and J. Kemp (2008). Second Life: Exploring the Immersive Instructional Venue for Library and Information Science Education. //Journal of Education for Library and Information Science//, 49(3):147-66.**




 * Macedo, A. and L. Morgado (n.d.) Learning to teach in Second Life.**

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 * Mayrath, Mi. et al. (2007). Using Second Life in an English Course: Designing Class Activities to Address Learning Objectives.**

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 * Mennecke, B. et al. (2008). Second Life and other virtual worlds: a roadmap for research.**

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 * Miller, F. et. al. (2011). Social Interaction and the Role of Empathy in Information and Knowledge Management: A Literature Review. //Journal of Education for Library and Information Science//, 52(2):122-32.**




 * Murley, D. (2008). What Second Life Taught Me about Learning. //Law Library Journal//, 100(4):787-92.**




 * Peek, R. (2007). Librarians on Second Life. //Information Today//, 24(2):15-16.**




 * Perez, L. (2009). Using “Second Life” in School Librarianship. //Teacher Librarian//, 37(2):43-4.**




 * Peters, T. and L. Bell (2007). Otherworldly Accessibility. //Computers in Libraries//, 27(9):38-40.**




 * Poe, J. (2008). The Reincarnation of Bunny Watson: Librarians and their Second Life. //Alabama Librarian//, 58:17-18.**




 * Spencer, B. (2008). Librarians in Second Life. //Mississippi Libraries//, 72(1):14-16.**




 * Swanson, T. (2008). Google maps and Second Life: Virtual platforms meet information literacy. //College & Research Libraries News//, 69(10):610-12, 617.**




 * Tang, F. (2009). Second Life complements the Internet for reference librarians. //Georgia Library Quarterly//, 46(4):10-16.**




 * Tehrani, M. A. (2008). Librarian avatars in Second Life.**

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 * Webber, S., et. al. 92011). Sustaining learning for LIS through use of a virtual world. //IFLA Journal//, 37(1):5-15.**




 * Werts, C. E. (2008). Information Literacy in Real Life and in Second Life. //Education Libraries//, 31(2):6-11.**